Let Me Live! Playthrough 1.0 – Divinity: Original Sin – Evelyn’s Secret Lair

This is Kevo playing through the quest, “A Mysterious Murder” in Divinity: Original Sin. After finally finding the location to Evelyn’s lair, the party decides to investigate. Divinity: Original Sin is the RPG I’ve been looking for, it’s what Diablo 3 could have been. Besides the quirky quest instructions, this game is a model for future role playing games. Not only does it incorporate all of the features RPG fans have come to love, it does them with style and humor. It’s amazing that this game started with a kickstarter fund. If you ask me, indie devs have a new avenue to bring their ideas to life and the game industry is better for it.

 

 

 

Tales from DayZ – The Karma Of Death

Well I’m on survivor #3 in DayZ, but this was an interesting story of karma. I didn’t record any video so I’ll make this quick. I was in Svetlo and I’d finally gotten kitted up. I was so kitted up that I was hesitant to log back into DayZ to play because I wanted to enjoy my accomplishment of going from near death survivor in the middle of no where to being armed with supplies and weapons in a major city.

I logged in anyway thinking that if I die, I’ll just respawn and try again, I’ve come to grips with the possibility of having to respawn because I heard it happens often. So I decided to loot this tall building in Svetlo and once I entered the second floor I could hear footsteps behind me. I decided to close the door and aim at the doorway in case someone entered. Last time I trusted someone I was knocked unconcious while I was bandaging up. I wasn’t about to allow this to happen again.

After a while of no action, I decided to venture out the door and go further up the stairs for a better vantage point. As I excited the room, mere seconds later someone almost past me to enter the room. I whirled around and let out a shot. In DayZ, gunshots are rare to hear because they attract zombies so when I shot my SKS it seemed like the whole town heard it. I heard gunshots in the distance and guessed that they thought someone was shooting at them. The player I shot at definitely noticed it, he didn’t exit the room, in fact he closed the door and tried to wait me out.

I sat there on the stairs aiming down my gun sights for seemed like 2 minutes then the door slowly opened, when he peeked around the corner I opened fire. He fell instantly, I didn’t move thinking back up was coming any minute. When they didn’t come I looted what I could from his body and logged out. I’m a newb, I wasn’t taking any chances.

My victory didn’t last long, when I logged back in to check what I’d looted from the fallen player, I discovered that I’d shot up all the gear I could have used. Everything was ruined. I was, however, able to save the sniper rifle he was carrying so I equipped that and exited the room. When I got to the first floor I encountered another player. I was feeling bad about killing that other player unprovoked so I tried to strike up a truce. “I’m friendly” I yelled at the player and walk to the top floor to demonstrate I meant no harm. I waited to see if he would exit, instead he followed me to the top floor, uttered “Fuck You” and shot me in the head. RIP survivor #3.

 

 

Rogue Legacy Review

You know what’s all the rage nowadays? Bloated, convoluted, sappy, drippy stories in the middle of my video game. Hate it. In mind, the main story beats in Rogue Legacy are appropriately badass yet not shoved down your throat. You are one of the ever-succeeding line of knights that heroically throw themselves into the maw of a malevolent Castle Hamson. You die, leaving all your treasure to your children, and they take up your cause only to die and die again. That’s it.

But seriously, forget about the story and relish in the gameplay, because it is practically perfect. Rogue Legacy is the most comfortable and most fluent game I have played in a long while. It eschews story for execution, perfecting the semi-rogue-like formula first made famous by the Infinity Blade series. There is a confidence to the game that permeates every part of it and the willingness to break from its own genre make it truly special.

Here’s the trailer.

Here’s a quick peek into 2 generations of my legacy. Excuse the lag.