I somehow gathered up a small militia in the ARMA 3 co-op server and we discover a weapons cache location on the map. We decide to strike to shore up the armory of our newfound team.
This is Kevo playing through the quest, “A Mysterious Murder” in Divinity: Original Sin. After finally finding the location to Evelyn’s lair, the party decides to investigate. Divinity: Original Sin is the RPG I’ve been looking for, it’s what Diablo 3 could have been. Besides the quirky quest instructions, this game is a model for future role playing games. Not only does it incorporate all of the features RPG fans have come to love, it does them with style and humor. It’s amazing that this game started with a kickstarter fund. If you ask me, indie devs have a new avenue to bring their ideas to life and the game industry is better for it.
This is me with a new survivor I met up with. We decided to take the town of Nonha on our way to Berenzino. We met more survivors who decided to shoot first and ask questions later. We were happy to oblige.
Well I’m on survivor #3 in DayZ, but this was an interesting story of karma. I didn’t record any video so I’ll make this quick. I was in Svetlo and I’d finally gotten kitted up. I was so kitted up that I was hesitant to log back into DayZ to play because I wanted to enjoy my accomplishment of going from near death survivor in the middle of no where to being armed with supplies and weapons in a major city.
I logged in anyway thinking that if I die, I’ll just respawn and try again, I’ve come to grips with the possibility of having to respawn because I heard it happens often. So I decided to loot this tall building in Svetlo and once I entered the second floor I could hear footsteps behind me. I decided to close the door and aim at the doorway in case someone entered. Last time I trusted someone I was knocked unconcious while I was bandaging up. I wasn’t about to allow this to happen again.
After a while of no action, I decided to venture out the door and go further up the stairs for a better vantage point. As I excited the room, mere seconds later someone almost past me to enter the room. I whirled around and let out a shot. In DayZ, gunshots are rare to hear because they attract zombies so when I shot my SKS it seemed like the whole town heard it. I heard gunshots in the distance and guessed that they thought someone was shooting at them. The player I shot at definitely noticed it, he didn’t exit the room, in fact he closed the door and tried to wait me out.
I sat there on the stairs aiming down my gun sights for seemed like 2 minutes then the door slowly opened, when he peeked around the corner I opened fire. He fell instantly, I didn’t move thinking back up was coming any minute. When they didn’t come I looted what I could from his body and logged out. I’m a newb, I wasn’t taking any chances.
My victory didn’t last long, when I logged back in to check what I’d looted from the fallen player, I discovered that I’d shot up all the gear I could have used. Everything was ruined. I was, however, able to save the sniper rifle he was carrying so I equipped that and exited the room. When I got to the first floor I encountered another player. I was feeling bad about killing that other player unprovoked so I tried to strike up a truce. “I’m friendly” I yelled at the player and walk to the top floor to demonstrate I meant no harm. I waited to see if he would exit, instead he followed me to the top floor, uttered “Fuck You” and shot me in the head. RIP survivor #3.
With it’s slick interface and high tech combat tools, Ubisoft has effectively gotten me back into the Ghost Recon franchise. Being a free to play mmo doesn’t hurt although I fear microtransactions will be in my future if I expect to be competitive past the double digit levels. The controls are as snappy and intuitive as I needed them to be. I didn’t experience any bugs in the game either, I mean at all. Ubisoft clearly did their homework with this game. Here’s a highlight video of me rallying my impromptu squad to victory with full communication as the game should be played.
Late Night Streaming on Twitch
“Welcome to Chernarus. A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world’s population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease.”
DayZ is hard to describe. It’s a multiplayer open-world survival horror game, sure, but that just scratches the surface. Built as a mod from the game ARMA 2, DayZ has quickly become a cult phenomenon. Here at Gaming Gawd, we don’t discriminate against games or systems. When I’d first heard of DayZ and saw gameplay videos, I knew I would have to put it on GamingGawd.com. So without further ado, here’s my story of the first day in DayZ.
After a quick install of the game thanks to Valve’s incredible Steam software, I was met by the character creation screen.
It was here I had to make my first major game decision, something that I felt a little bad having to think about. Should I make my character black or white? A part of me figured that making him black would placefa him more in the “shoot on sight” category, but I did it anyway. My president is black. Anyway, I proceeded to spawn in what I assume was the middle of nowhere. The ocean was behind me, so I knew my back was covered at least partially. As if on cue, it began to rain and I followed my first human impulse and that was to find shelter.
Spying buildings dotting the horizon, I humped it north. Music was playing in my headphones and a faint voice could be heard in the distance. I took this as a sign of danger and kept looking back to see if I was getting stalked. I still felt a little uneasy with the controls, but I was able to move out of the field at a fast pace. I picked a warehouse among the buildings and took shelter, it was here that I became familiar with the controls. Keeping in mind that I could die at any second, I hastily memorized what little controls I could and began to rummage from building to building. 3 houses ransacked and nothing to be found. Meanwhile, my player kept complaining of thirst and hunger. The 4th time was a charm however because in the kitchen, I found my first piece of loot.
After drinking what I assume was a refreshing drink, my thirst meter went away and I set off again in search of whatever. I decided to be brave and walk the main road in case someone were in one of the houses and found me. I wanted to interact, good or bad. I turns out my plan worked, I met my first person in DayZ. The only problem was, I didn’t know how to talk. I tried several buttons, checked my mic settings and tried to communicate again. No dice. However, I was able to wave at him to signify I meant no harm. He advised me to leave the area, there was nothing here and that I was boring him. I hit another house, came up short and decided to fix my mic. Talking seemed to be important in the game so it was best I figured out how to do it.
Once I figured out how to talk, I went looking for my new wise friend and found him 3 deep with 2 other guys. He said they were the good guys and to watch for bandits. He said his name was Sanchez and introduced his other crew. He gave me a website url to visit for the DayZ map and an ip address to join them on Teamchat. I complained of being hungry and they gave me tuna to eat and some for the road. This was my lucky day, I thought, now I’m with heavily armed pals who were looking for a few good men like me to join their crew. Then… the server crashed.
Not only did I lose my new friends, I lost the ip address so I could contact them again. I was so close to belonging! After waiting for a while to see if they would come back, I decided they weren’t and headed west where Sanchez told me more civilization lie. After some more house searching, I came up with a backpack, shovel, an unloaded Mosin (gun) and better pants. I also encountered my first zombie. They’re surprisingly fast and react to sound. Having a fist fight with one is not recommended.
After that eventful day, I decided to check back with DayZ later. My initial impression is to give this game time, I can see why it’s been so popular. I’ve already seen bugs like zombies chasing me through walls, but some of that adds to the charm of the game. Now that they’ve doubled the dev side, I’m curious to see what they’ll update and the world of DayZ will shape. Next time, I plan on including video and maybe get the stream running. Until then, the game is never over.
Project Spark symbolizes what most gamers growing up wanted, an easy way to make their own games. True, at that age, the amount of work that was actually required for making games might have detoured some. I remember the RPG makers growing up, but the computers I had lacked the processing speed to run them. Now that I have the power to make my own games, I’ve drawn a blank. What type of game would I enjoy? What type of game could I make that others will enjoy?
These are the questions that have crossed the minds of many Project Spark beta testers I’m sure. I’ll give you my experience with this brilliant game that isn’t a game that makes games. When I first loaded it up, I noticed I had the option to create or play. Project Spark was booted on my Xbox One at around 11 pm and that left me no time to get creative. So I chose to play. A couple of options popped up, what I noticed immediately was the different kinds of user created content. The game I chose was “Land Creator”.
Land Creator gave me the powers of Kwame from Captain Planet. I held sway over the land like I’d never seen, not even in Minecraft. Immediately I went gliding through the air Iceman style on a foundation of earth that bent to my will. This was not only fun, it was magical. That actually held my interest for a good hour. I used it to also test the boundaries of the map I was in. The ceiling was met and the walls were established.
Last night, I decided to get creative with it so I sat back and went through the first tutorial in the game. While there seems to be one basic tutorial in Project Spark, you can find many of them on the internet such as this one.
After the tutorial, I was able to control the actions of my hero, populate my world with adversaries and even establish a goal and an endgame. Yes, I mean fade to black and game over. I decided to get silly and entered someone else’s world and played around, I discovered that I could make allies that followed me all over the map. This actually comforted me because I was not alone in this massive strange world. Pathfinding issues aside, the allies behaved like any other npc in major games out right now. As I wondered around the world, all comparisons to Minecraft dwindled. This was something else, this could be potentially huge. We’re only scratching the surface.
Next post, I will have more video of my Project Spark projects or worlds, whatever. Once I get the hang of it, I’ll set up a Twitch stream, possibly this weekend. The stream would have went up last night, but I realized this is the boring part, the learning stage, noone wants to see that. So until next time… The Game is Never Over.
The new Xbox One commercial is quite compelling with it’s message of “Come on.” The Titanfall robot could have saved me from a boring meeting today. I would not have hesitated to climb in the cockpit if invited. The zombie’s invitation was funny also and the Roman soldiers marching near what appears to be an outdoor cafe was intriguing. In the war of commercials, Xbox One is clearly winning.
I would love to have this guy on my squad. He’s calling out enemies, announcing his intentions in combat and he’s role-playing phenomenally well as a soldier at war. My squad issues basic commands and remarks on the battle, but nothing like this guy. Shoutout to the Best Battlefield Player ever.
After a slight hiatus, I’ve brought my focus back to the EndgameTV site. I’m sure you’ve heard of the Xbox One and PS4 announcements so I wont bother to go back over those. I will however, post The Walking Dead season 2 trailer in hopes of getting back in the good graces of the internet. Stay tuned, I’ll have more content coming, especially once I acquire a new USB headset. The one I had just decided to retire for good so I’m stuck without a speaking device for the videos. Anyway, I still haven’t finished 400 days and with TWD: Season 2 on the horizon, a sense of urgency has crept up. In the meantime, this week, Endgametv is officially back. This trailer didn’t give much, but I noticed an older Clementine which is just what I wanted. I’m sure the tense moments will be back and from what I’ve seen, they’ll be even more… tenser? Is that a word? Anyway, check it out.
Here’s the official description of the game.
The Walking Dead: Season Two – A Telltale Games Series will continue the story of Clementine, a young girl orphaned at the outset of the undead apocalypse, now left to her own devices to seek safety and survive in a world gone mad. Now assuming the role of an ordinary child, players will struggle to outwit both the dead and the living in situations that will test their morals and control the flow of the story through their decisions and actions.