I try my hand at the new Madden 15 for Xbox One. The controls are smoother and I like the gamecalling flow that they’ve adopted. My only complaint is there’s no variety in Madden games thanks to the monopoly on sports games. It just seems like the same game with more polish and an updated roster. Here’s a peek at my Twitch Stream in the video below.
This is Kevo playing through the quest, “A Mysterious Murder” in Divinity: Original Sin. After finally finding the location to Evelyn’s lair, the party decides to investigate. Divinity: Original Sin is the RPG I’ve been looking for, it’s what Diablo 3 could have been. Besides the quirky quest instructions, this game is a model for future role playing games. Not only does it incorporate all of the features RPG fans have come to love, it does them with style and humor. It’s amazing that this game started with a kickstarter fund. If you ask me, indie devs have a new avenue to bring their ideas to life and the game industry is better for it.
With it’s slick interface and high tech combat tools, Ubisoft has effectively gotten me back into the Ghost Recon franchise. Being a free to play mmo doesn’t hurt although I fear microtransactions will be in my future if I expect to be competitive past the double digit levels. The controls are as snappy and intuitive as I needed them to be. I didn’t experience any bugs in the game either, I mean at all. Ubisoft clearly did their homework with this game. Here’s a highlight video of me rallying my impromptu squad to victory with full communication as the game should be played.
“Welcome to Chernarus. A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world’s population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease.”
DayZ is hard to describe. It’s a multiplayer open-world survival horror game, sure, but that just scratches the surface. Built as a mod from the game ARMA 2, DayZ has quickly become a cult phenomenon. Here at Gaming Gawd, we don’t discriminate against games or systems. When I’d first heard of DayZ and saw gameplay videos, I knew I would have to put it on GamingGawd.com. So without further ado, here’s my story of the first day in DayZ.
After a quick install of the game thanks to Valve’s incredible Steam software, I was met by the character creation screen.
It was here I had to make my first major game decision, something that I felt a little bad having to think about. Should I make my character black or white? A part of me figured that making him black would placefa him more in the “shoot on sight” category, but I did it anyway. My president is black. Anyway, I proceeded to spawn in what I assume was the middle of nowhere. The ocean was behind me, so I knew my back was covered at least partially. As if on cue, it began to rain and I followed my first human impulse and that was to find shelter.
Spying buildings dotting the horizon, I humped it north. Music was playing in my headphones and a faint voice could be heard in the distance. I took this as a sign of danger and kept looking back to see if I was getting stalked. I still felt a little uneasy with the controls, but I was able to move out of the field at a fast pace. I picked a warehouse among the buildings and took shelter, it was here that I became familiar with the controls. Keeping in mind that I could die at any second, I hastily memorized what little controls I could and began to rummage from building to building. 3 houses ransacked and nothing to be found. Meanwhile, my player kept complaining of thirst and hunger. The 4th time was a charm however because in the kitchen, I found my first piece of loot.
After drinking what I assume was a refreshing drink, my thirst meter went away and I set off again in search of whatever. I decided to be brave and walk the main road in case someone were in one of the houses and found me. I wanted to interact, good or bad. I turns out my plan worked, I met my first person in DayZ. The only problem was, I didn’t know how to talk. I tried several buttons, checked my mic settings and tried to communicate again. No dice. However, I was able to wave at him to signify I meant no harm. He advised me to leave the area, there was nothing here and that I was boring him. I hit another house, came up short and decided to fix my mic. Talking seemed to be important in the game so it was best I figured out how to do it.
Once I figured out how to talk, I went looking for my new wise friend and found him 3 deep with 2 other guys. He said they were the good guys and to watch for bandits. He said his name was Sanchez and introduced his other crew. He gave me a website url to visit for the DayZ map and an ip address to join them on Teamchat. I complained of being hungry and they gave me tuna to eat and some for the road. This was my lucky day, I thought, now I’m with heavily armed pals who were looking for a few good men like me to join their crew. Then… the server crashed.
Not only did I lose my new friends, I lost the ip address so I could contact them again. I was so close to belonging! After waiting for a while to see if they would come back, I decided they weren’t and headed west where Sanchez told me more civilization lie. After some more house searching, I came up with a backpack, shovel, an unloaded Mosin (gun) and better pants. I also encountered my first zombie. They’re surprisingly fast and react to sound. Having a fist fight with one is not recommended.
After that eventful day, I decided to check back with DayZ later. My initial impression is to give this game time, I can see why it’s been so popular. I’ve already seen bugs like zombies chasing me through walls, but some of that adds to the charm of the game. Now that they’ve doubled the dev side, I’m curious to see what they’ll update and the world of DayZ will shape. Next time, I plan on including video and maybe get the stream running. Until then, the game is never over.
Project Spark symbolizes what most gamers growing up wanted, an easy way to make their own games. True, at that age, the amount of work that was actually required for making games might have detoured some. I remember the RPG makers growing up, but the computers I had lacked the processing speed to run them. Now that I have the power to make my own games, I’ve drawn a blank. What type of game would I enjoy? What type of game could I make that others will enjoy?
These are the questions that have crossed the minds of many Project Spark beta testers I’m sure. I’ll give you my experience with this brilliant game that isn’t a game that makes games. When I first loaded it up, I noticed I had the option to create or play. Project Spark was booted on my Xbox One at around 11 pm and that left me no time to get creative. So I chose to play. A couple of options popped up, what I noticed immediately was the different kinds of user created content. The game I chose was “Land Creator”.
Land Creator gave me the powers of Kwame from Captain Planet. I held sway over the land like I’d never seen, not even in Minecraft. Immediately I went gliding through the air Iceman style on a foundation of earth that bent to my will. This was not only fun, it was magical. That actually held my interest for a good hour. I used it to also test the boundaries of the map I was in. The ceiling was met and the walls were established.
Last night, I decided to get creative with it so I sat back and went through the first tutorial in the game. While there seems to be one basic tutorial in Project Spark, you can find many of them on the internet such as this one.
After the tutorial, I was able to control the actions of my hero, populate my world with adversaries and even establish a goal and an endgame. Yes, I mean fade to black and game over. I decided to get silly and entered someone else’s world and played around, I discovered that I could make allies that followed me all over the map. This actually comforted me because I was not alone in this massive strange world. Pathfinding issues aside, the allies behaved like any other npc in major games out right now. As I wondered around the world, all comparisons to Minecraft dwindled. This was something else, this could be potentially huge. We’re only scratching the surface.
Next post, I will have more video of my Project Spark projects or worlds, whatever. Once I get the hang of it, I’ll set up a Twitch stream, possibly this weekend. The stream would have went up last night, but I realized this is the boring part, the learning stage, noone wants to see that. So until next time… The Game is Never Over.
You play as either Zeke or Julie. I’m not sure if their names are listed anywhere but the instruction book, but I’ve been callin them that for a while now, we’re gonna roll with it.
The object of the game is to save your neighbors from being devoured, or otherwise harmed, by the invading zombies and monsters. There’s several different kinds of neighbors. You have the bratty girl jumping on a trampoline, the burger chef, your evil F-giving teacher, and the babely 1000 point cheerleaders. To combat your neighbors, (unkown entity) has sent a wide variety of monster parodies, from your average everyday zombies that walk slowly toward you, to werewolves that decide their going to jump on screen and kill you for wearing clothes. Each stage has 10 victims on it for you to rescue, after which a mysterious dimensional door opens up to take you to the next stage. If one of these monsters manages to catch one of the victims, you’ll have one less victim in the next stage. You get bonuses for saving all the victims, so it’s very important to get to them before the zombies do.
There’s an even wider variety of weapons to choose from. You start out with a squirt gun filled with holy water, you get a lot of this, and it will be your main weapon as you progress through the game. But you’ll be picking up weed whackers, shaken-up pop cans, bazookas, silverware (good for killing werewolves), fire extinguishers, and much more, all of which are best used against a single type of enemy. You also have secondary items that heal you, or transform your body in some way. Various potions allow you to move through enemies, destroy enemies with your new mutant fists, or become a zombie yourself and walk around aimlessly for a bit.
For accomplishing certain tasks in various places, you’ll recieve several odd bonuses that add up to BIG points for you. Points will restore lost victims, give you an extra life, or give you…more points.
The graphics are…well, not perfect, but they’re good enough for a SNES game, and fit the theme of the game well. The sound on the other hand, IS perfect. This game has my favorite soundtrack to date. Unfortunatly, I’m having trouble actually finding it.
The controls are fairly stiff, and sometimes you’ll be moving toward a neighbor, only to barely miss it while a zombie comes up from behind you and takes the kill.
You know what’s all the rage nowadays? Bloated, convoluted, sappy, drippy stories in the middle of my video game. Hate it. In mind, the main story beats in Rogue Legacy are appropriately badass yet not shoved down your throat. You are one of the ever-succeeding line of knights that heroically throw themselves into the maw of a malevolent Castle Hamson. You die, leaving all your treasure to your children, and they take up your cause only to die and die again. That’s it.
But seriously, forget about the story and relish in the gameplay, because it is practically perfect. Rogue Legacy is the most comfortable and most fluent game I have played in a long while. It eschews story for execution, perfecting the semi-rogue-like formula first made famous by the Infinity Blade series. There is a confidence to the game that permeates every part of it and the willingness to break from its own genre make it truly special.
Here’s the trailer.
Here’s a quick peek into 2 generations of my legacy. Excuse the lag.